Nuterra uses an advanced JSON format that can copy vanilla blocks, alter their attributes, stitch together modules from multiple different blocks and even directly create Unity objects in any way imaginable. ![]() It is a port of the existing Nuterra block loader for TTQMM, ported by Payload and maintained by Payload and the community. Meanwhile, here is a mod which works in the latest version. Nuterra will be updated soon, but I don't know when. Also, there are mods for the game, but not many are compatible with the latest version (0.7.9). Now I know this is a mod on the website and all, but mobile devices do not support mods for this game, so I think that it would be pretty cool for that to. If you are creating your own corporation you will need to UV map your block model using your custom corporation’s textures. A tutorial to show folks how to use the Steam Workshop functionality. Steps MAKE SURE TERRATECH IS NOT RUNNING BEFORE BEGINNING Download the mods - Typically these come as a. Some creators post here as well as on the forums, but this site is pretty easy to use to quickly find some cool mods. ![]() Use the ALBEDO texture from the appropriate corporation as reference when UV mapping. Terratech Modding Site on Trello Make sure you pull from the COMPLETED column. ![]() Nuterra enables the loading of advanced modded blocks with features from all across the TerraTech block palette. Textures for each of the TerraTech corporations can be found in the Assets\PayloadStudios\TerraTechModTool\SampleAssets\Skins folder.
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